Fate Stay Night Heaven's Feel Visual Novel Download UPDATED

Fate Stay Night Heaven's Feel Visual Novel Download

Japanese visual novel, manga, and anime series

Fate/stay night
Fate-stay night.jpg

Original game cover by Takashi Takeuchi, featuring Saber (in the centre), Illya (lower correct), (and then counterclockwise) Lancer, Rin Tohsaka, Archer, Sakura Matou and Berserker.

Genre Dark fantasy[ane]
Game
Developer Type-Moon
Publisher Type-Moon (Windows)
Kadokawa Shoten (PS2, Vita)
Genre Visual novel, Eroge
Engine KiriKiri
Platform Windows, PS2, PS Vita, iOS, Android
Released Microsoft Windows
  • JP: January 30, 2004
PlayStation ii
  • JP: April xix, 2007
PlayStation Vita
  • JP: Nov 29, 2012
iOS
  • JP: April 18, 2015
Android
  • JP: May 29, 2015
Anime television series
Directed by Yūji Yamaguchi
Produced by Masaaki Saito
Written past Takuya Satō
Music by Kenji Kawai
Studio Studio Deen
Licensed by

AUS

Madman Entertainment

NA

Geneon USA (old)
Sentai Filmworks

UK

MVM Films

Original network TVS, CTC, KBS, tvk, Tokyo MX, SUN, TVA, AT-X
English network

NA

Anime Network

SEA

Animax

Original run January 7, 2006 June 17, 2006
Episodes 24 (List of episodes)
Manga
Written by Datto Nishiwaki
Published by Kadokawa Shoten
English publisher

NA

Tokyopop

Mag Shōnen Ace
Ace Assault
Type-Moon Ace
Demographic Shōnen
Original run December 26, 2005Oct 26, 2012
Volumes twenty
Manga
Himuro no Tenchi Fate/schoolhouse Life
Written by Eiichirou Mashin
Published by Ichijinsha
Magazine Manga 4koma Palette
Demographic Shōnen
Original run November 25, 2006 – present
Volumes 14
Original video animation
Fate/Image
Directed by Seiji Kishi
Produced by Yūji Higa
Written by Makoto Uezu
Music by Yasuharu Takanashi
Studio Lerche
Released December 31, 2011
Runtime 12 minutes
Manga
Fate/stay dark: Heaven's Feel
Written by Taskohna
Published past Kadokawa Shoten
Magazine Young Ace
Demographic Seinen
Original run May 2, 2015 – nowadays
Volumes 9
Manga
Fate/stay night: Unlimited Blade Works
Written by Daisuke Moriyama
Published past ASCII Media Works
Mag Dengeki Daioh
Demographic Shōnen
Original run December 25, 2021 – present
Other
  • Fate/stay dark: Unlimited Blade Works (film)
  • Fate/stay night: Unlimited Blade Works (Television receiver series)
  • Fate/stay nighttime: Sky's Feel (motion-picture show series)
    • Fate/stay night: Sky'south Experience I. presage flower
    • Fate/stay night: Heaven'due south Feel 2. lost butterfly
    • Fate/stay nighttime: Heaven's Experience Three. spring song
  • Fate/hollow ataraxia
  • Fate/Zero
  • Fate/tiger colosseum
  • Fate/kaleid liner Prisma Illya
    • Fate/kaleid liner Prisma Illya: Vow in the Snow
  • Fate/unlimited codes
  • Fate/Extra
    • Fate/Extella: The Umbral Star
    • Fate/Extra Final Encore
  • Fate/Apocrypha
  • The Case Files of Lord El-Melloi II
  • Fate/Strange Fake
  • Fate/Grand Order
    • Fate/Grand Guild - Absolute Demonic Front: Babylonia
  • Today's Carte du jour for the Emiya Family
  • Carnival Phantasm
Wikipe-tan face.svg Anime and manga portal

Fate/stay night is a Japanese adult visual novel developed by Blazon-Moon and originally released for Windows on January 30, 2004. A version of Fate/stay night rated for ages xv and upwards titled Fate/stay night Réalta Nua (Irish for "new stars"), which features the Japanese voice actors from the anime series, was released in 2007 for the PlayStation 2 and afterwards for download on Windows equally a trilogy roofing the three chief storylines: Fate, Unlimited Bract Works and Heaven's Feel. Réalta Nua was likewise ported to the PlayStation Vita, iOS and Android. The plot focuses on a young mage named Shirou Emiya who becomes a warrior in a battle between "Servants" known as the Holy Grail War. Through each road, Shirou bonds with a heroine and confronts dissimilar mages who participate in the war.

A manga series accommodation by Datto Nishiwaki has serialized in Kadokawa Shoten's Shōnen Ace magazine between the February 2006 and December 2012 bug. A 24-episode anime serial created by Studio Deen aired in Japan between Jan and June 2006. Both mainly follow the Fate road, simply add events from other storylines. A film adaptation, Fate/stay night: Unlimited Blade Works, as well by Studio Deen was released in Japanese theaters on January 23, 2010. A second anime television series, Fate/stay night: Unlimited Bract Works, was produced by Ufotable and aired between October 2014 and June 2015, following the game's 2d route every bit opposed to the outset. A second manga adaptation past Taskohna began in 2015 in Kadokawa Shoten'southward Young Ace, focusing solely on the tertiary route. A film trilogy adjusted Heaven'south Feel road of the visual novel, with the first film, titled presage blossom, released in 2017, the second film, titled lost butterfly, released in 2019, and the final picture show, titled spring song, released in 2020. A third manga adaptation past Daisuke Moriyama began in 2021 in ASCII Media Works's Dengeki Daioh, focusing solely on the second route.

Fate/stay night spawned the Fate media franchise, consisting of a number of adaptations and spin-offs in diverse different media. On October 28, 2005, Blazon-Moon released a sequel to Fate/stay night, titled Fate/hollow ataraxia. Its plot is set one-half a year after the events of Fate/stay dark. A light novel series titled Fate/Zilch, set up as a prequel to Fate/stay dark, was published from 2006 to 2007, with an anime adaptation past Ufotable airing between Oct 2011 and June 2012. A spin-off magical daughter manga series, Fate/kaleid liner Prisma Illya, began serialization in 2007 and has received multiple anime television series. Three fighting games have been released: Fate/unlimited codes for arcades and PlayStation 2, Fate/tiger colosseum and its sequel Fate/tiger colosseum Upper for PSP. A PSP RPG titled Fate/Extra was released on July 22, 2010, and a sequel and companion game, Fate/Extra CCC, was released on March 28, 2013. An online RPG titled Fate/Grand Order was released on Android on July 29, 2015, followed past an August 12 release on iOS; an anime pic adaptation past Lay-duce was released on December 31, 2016, with sequel adaptations by Production I.G., CloverWorks and Bespeak.Physician.

Gameplay [edit]

Fate/stay night 's gameplay requires little interaction from the role player as virtually of the game's elapsing is spent on reading the text that appears, representing either dialogue between the characters, narration, or the inner thoughts of the protagonist. Oftentimes, players will come to a "determination point" where they are given a take chances to choose from options displayed on the screen, typically ii to 3 at a time. The time between these conclusion points is variable. During these times, gameplay pauses until a selection is fabricated that furthers the plot in a specific direction. There are iii main plot lines that the actor volition have the take chances to experience, ane for each of the heroines in the story. To view all three plot lines, the player will have to replay the game multiple times and choose different choices during the decision points to progress the plot in an alternate management. Finishing ane road will unlock the next one. When interacting with the heroines with the routes, an "affection meter" is created, which is raised by giving them an answer that pleases them. Depending on the amore the player has achieved, a "True Ending" can exist unlocked.[2]

There are multiple ways in which the player tin can lose the game, including Shirou's death or a decision that causes the heroine to exist murdered. Should this happen, the role player is taken to an expanse called the Tiger Dojo ( タイガー道場 , Taigā Dōjō ) where Taiga Fujimura and Illyasviel von Einzbern give the player hints about what they should practise to survive in the adjacent try to complete the game.[3]

Plot [edit]

The story revolves around Shirou Emiya, a hardworking and honest teenager who unwillingly enters a to-the-death tournament called the Fifth Holy Grail War, where combatants fight with magic and Heroes from throughout history for a take chances to accept their wishes granted past the eponymous Holy Grail. Orphaned and the sole survivor of a massive fire in Fuyuki City as a kid, Shirou was taken in past a retired mage named Kiritsugu Emiya, who would die years later. His perceived responsibility to those who died and his salvation through his father formed a strong want for justice and peace in him. Thus, he earnestly trains his body and minuscule ability with magic to anytime greatly help others, even if people often corruption his generosity at his stage.

1 evening, afterward seeing ii devastatingly powerful beings trading blows at his schoolhouse with swords and spears, he is attacked, as witnesses to the Holy Grail War are mostly supposed to be eliminated. Chased to his dwelling past the spear-wielding warrior Lancer and barely able to avoid his attacks, Shirou is about to be killed when he is saved by Saber. Saber, the personification of a renowned figure in history (Arturia Pendragon in her instance), was created to aid participants in the State of war. In her supposedly adventitious summoning and the appearance of the marks on Shirou's paw, his entry as a Master into the Holy Grail War is formalized.[four]

Fate [edit]

The commencement of the three heroines, Saber is an agile and powerful warrior who keeps her identity secret, hence her substitute name later her office as a member of the Saber class. She also serves every bit the road's retainer protagonist. She was the victor of the Fourth Holy Grail War with another Master and claimed to be the strongest out of all Servants in the Saber Class. However, Shirou is confronting Saber's constant aim for conflicts with other servants and instead seeks to ally with Rin. Shirou decides to drib his pacifism when he discovers that his former friend, Shinji Matou, is a Master, with the Servant Rider, aiming to kill all the students from their school to increment Rider's powers.

Following Shinji and Rider'south defeat, Shirou learns that Saber cannot fight at her full strength without exchanging Mana energy with her master. During a confrontation with Principal Illya and her Servant Berserker, Shirou passes Saber his Mana and later assists her in defeating the enemy by projecting one of Arturia'due south swords in combat. As Shirou seeks to aid to keep Saber in their world, he learns from the priest Kirei Kotomine that the Holy Grail is cursed. Information technology is revealed that Shirou's belatedly guardian, Kiritsugu, once used Saber to destroy the Grail. Yet, it instead caused the fire where Shirou lost his family.

Shirou rejects the idea of accepting his wish of the Holy Grail as he decides to accept his by and not forget Saber. Moved by Shirou, Saber also rejects the Holy Grail, believing she should non change Britain's history. As Kotomine aims to use Illya'south torso to recreate the Holy Grail, Shirou and Saber confront him and his servant, Gilgamesh.[5] Following Shirou'southward and Saber's victories, Shirou orders Saber to destroy the Grail. This causes Saber to go back to her last moments before her death.[6] In the Réalta Nua version of the game, a new ending tin can be unlocked where Shirou becomes a heroic spirit in order to meet Saber in the afterlife of heroes, Avalon.[7]

Unlimited Blade Works [edit]

The second of the iii heroines is Rin Tohsaka, a model student and idol of Shirou's school who is secretly a mage and Master of Archer in the Holy Grail War. Her retainer Archer serves as the servant protagonist of the route. She descends from a long, distinguished line of mages. Though she lacks a formal magic education, she is stiff and gifted in her ain correct. Rin is dubbed "The Ice Queen" by classmates for her cold, unreachable persona at school; still, this is simply a front to hide her true status as a mage. Her presence in the story is established shortly afterwards Shirou is killed by Lancer at schoolhouse. Upon seeing him, she revives him due to his connection with Sakura Matou, with whom Rin is closely acquainted. As such, the 2 decide to become allies in the state of war, unaware of Archer's true identity every bit an adult Shirou from one of the serial' numerous alternate universes.

Shirou loses command of Saber during the story only instead aims to fight with his magical strength to stop the war. Archer betrays Rin and reveals his despondency and bitterness over his past choices to Shirou. He after challenges Shirou to a fight, hoping to destroy his story of being a hero. Notwithstanding, Shirou accepts his hereafter regardless of the regrets and misery, deciding to stick to Kiritsugu's ideals. Gilgamesh tries to kill Archer and Shirou, with the former seemingly sacrificing himself to protect the latter. Later, Rin passes Shirou her Mana to fight Gilgamesh to replicate Archer's powers. Equally Gilgamesh almost dragged Shirou into their deaths, Archer uses his last strength to save the latter.[8] In the Truthful Catastrophe, Shirou and Rin move to London to report magic, as well every bit start a romantic relationship.[9]

Heaven'south Experience [edit]

The third and final heroine is Sakura, a kickoff-year high school student and longtime friend of Shirou'due south, who often visits his habitation to assist him with his daily chores. A placidity, soft-spoken girl, Sakura can exist surprisingly stubborn at times and holds a deep, unparalleled affection for Shirou. She is revealed to be Rin'due south long-lost sister, raised by the Matou family, and has since suffered their abuse while in training equally a mage. Sakura is also discovered equally the true master of Passenger, whom she reasserts control of from Shinji, making Rider the servant protagonist of the route. In the road, Saber and Berserker are consumed by the shadows of Angra Manyu. In the ensuing battle with Truthful Assassin and the corrupted servants, a mortally wounded Archer transplants his left arm to relieve a dying Shirou.[ten]

Zouken, Sakura's grandfather, places a shard of the lesser grail from the 4th Holy Grail State of war in her body, infecting Sakura with Angra Manyu. She becomes Dark Sakura, killing Shinji in his attempt to rape her.[11] Despite the threat Sakura poses to humanity, Shirou, having fallen in dear with her, abandons his platonic in favor of saving Sakura, despite Rin's initial objections. Upon learning that Illya is another sacrifice to create the Grail, Shirou teams upward with Kotomine and uses Archer's powers to relieve Illya from Berserker.[12] Rin is injured later on finding herself unable to kill Sakura, while Rider and Shirou successfully eliminate Saber Change. Shirou talks to Sakura and helps her regain her humanity, freeing her from her contract with Angra Mainyu. He so faces Kotomine in a last battle to later destroy the Grail. In True Ending, following Kotomine's death in combat, Illya sacrifices herself to destroy the Grail and transplants Shirou'southward soul using forbidden magic, (her own weaker version of the Third Magic). Rider subsequently returns to the cave to grab and bring Shirou's soul dwelling, and Rin places it inside a boob body. Shirou, Sakura, and Rider live a peaceful life together while Rin moves to London to study magic.[xiii]

Development [edit]

Akashi Span became the paradigm of one of the locations of the city of Fuyuki.[14]

Kinoko Nasu kickoff began writing Fate/stay night in college and had not intended information technology to be a game. Initially, Nasu merely wrote what would become the game's Fate storyline.[15] However, the game went on to have three storylines, the Fate storyline being one of them. In his early drafts, Fate 's heroine Saber was a man, and the protagonist was a girl with glasses.[16] This early draft was embodied in the brusque original video animation (OVA) Fate/Prototype, which was released with the final volume of the Carnival Phantasm OVA series.[17] Nasu fix aside the projection and went on to found Blazon-Moon with artist Takashi Takeuchi. After the success of their kickoff visual novel Tsukihime in 2000, Type-Moon transitioned from a dōjin soft organization to a commercial organisation. Nasu and Takeuchi decided to turn the one-time Fate story into a visual novel as Type-Moon's first commercial product. In the beginning, Nasu was worried that because the main character was a girl, the story might not work equally a bishōjo game. Artist Takeuchi suggested switching the genders of the protagonist and Saber to fit the game market.[xv]

Nasu was influenced by the novel Makai Tensho to write a fantasy story in which famous heroic personalities from all over the world would take part.[18] The original idea was limited to the prototype of the Fate arc, where the master characters were the female main and her servant Saber (the embodiment of Male monarch Arthur equally a man).[19] According to Nasu, this version contained elements of 1980s romance and ideas of transformations to world order, while the final version focuses on changes within people and has other purposes for using the Holy Grail.[20] Nearly a third of the scenario of the future Fate arc (up to the battle with Sasaki Kojiro) was completed at that time, but for several personal reasons, Nasu could not write further for more ten years.[eighteen]

The commencement two-story arcs completed were Fate and Unlimited Blade Works; the latter was partially presented to the public in a preview booklet at Comiket in Dec 2001.[21] Unlimited Blade Works was based on the idea of a character's confrontation with himself and his own ideals, something unrealized during the development of Tsukihime for the arc of Yumizuka Satsuki.[22] In 2002, it was plant that the content that was already written was nearly equal in length to Tsukihime, leading to proposals to divide the game into two parts. However, due to the loftier price of releasing two products at one time, the arcs of Illya and Sakura were partially combined, resulting in Heaven'southward Feel.[23] [24] Nasu original thought of extending the Fate road involving an alternative Fifth Holy Grail War where Shirou fought aslope Saber without a romantic relationship developing between them. Following their separation, Shirou would bond with Rin in a similar way to the true ending of Unlimited Bract Works.[25] The main theme in Fate/stay dark is "conquering oneself". There are three storylines in the visual novel; each has a dissimilar theme. The commencement one, Fate, is the "oneself as an ideal." The 2d one, Unlimited Blade Works, is "struggling with oneself as an platonic." The 3rd 1, Heaven's Experience, is "the friction with real and platonic".[15]

According to Nasu, the main theme of the resulting Heaven's Feel arc was chosen to utilise the protagonist'due south ideas in practice. This is in contrast it with Fate and Unlimited Blade Works, which paid most attending to the demonstration of Shirou'southward ideals.[26] Nasu wanted to portray him equally a typical teenager while artist Takashi Takeuchi did not want him to have too much individuality to make players project themselves onto him.[27] In 2002, Takeuchi suggested Gen Urobuchi, a well-known author of Nitroplus visual novels, to connect to the preliminary scenario of the game, but Urobuchi ultimately refused. Afterward, Nasu decided that Fate/stay dark would exist the almost significant piece of work in his life, created past him from beginning to end.[19]

Release history [edit]

Later translating text into code, editing groundwork images and sprites, and debugging audio-visual furnishings, on October 21, 2003, the demo version of the game was released on a CD with the magazine Tech Gian from Enterbrain,[28] and on November one was posted on Type-Moon's site.[29] Fate/stay dark was released in Nippon on January thirty, 2004, for Windows PCs.[xxx]

A CERO C-rated version of Fate/stay night, titled Fate/stay night Réalta Nua, for the PlayStation 2[31] was scheduled to be released in late 2006. Notwithstanding, it was postponed until April 19, 2007.[32] This version provided phonation acting but the sex scenes were removed due to censorship and the target audition. The updated re-release as well provided the true catastrophe to the Fate route. Fate, Unlimited Blade Works, and Heaven'south Feel are the three branching storylines plant within the game. They were released separately through digital download on Windows (merely as the Réalta Nua version) in the beginning of 2012. A PlayStation Vita port of Réalta Nua was released in Japan on November 29, 2012, with three new opening animations by anime studio Ufotable and the option to change the aspect ratio to four:3, 16:9 or in-between.[33]

In that location have been but modest changes to Shirou's physical pattern since its inception. With red hair and stubborn eyes, Takeuchi aimed for a typical pattern of a straightforward shōnen manga genre character. He felt that it was too standard, however, then he added more circles in his eyes. Takeuchi has trouble bringing out Shirou'due south expressions because of his unique eyebrows; as a consequence, Shirou remains the most difficult Fate/stay dark character for him to draw. Their goal of creating "a protagonist without a face" to comply with the nature of bishōjo games in the initial release of Fate/stay night is another reason Takeuchi had trouble cartoon Shirou, who only appeared in a scattering of scenes. In the re-released Réalta Nua version of the visual novel aimed at teenagers rather than simply adults, the importance of showing non-developed content was increased. So Takeuchi had to draw Shirou more oft.[27]

On October 28, 2005, Type-Moon released a sequel to Fate/stay night, titled Fate/hollow ataraxia.[34] Its plot is set one-half a year subsequently the events of Fate/stay night and features new characters such every bit Avenger, Bazett Fraga McRemitz, and Caren Ortensia, alongside returning characters such equally Shirō Emiya, Saber and Rin Tōsaka.[34]

Adaptations [edit]

Manga [edit]

A collection of the first Fate/stay dark manga volumes

The Fate/stay night manga adaptation, illustrated by Datto Nishiwaki, was serialized in Kadokawa Shoten's manga mag Shōnen Ace between the February 2006 and December 2012 issues. Extras were also published in Ace Assault and Blazon-Moon Ace. The manga combines the Fate and Unlimited Blade Works scenarios of the visual novel too every bit some elements from the Heaven's Experience scenario while ultimately following the Fate scenario. 20 tankōbon volumes were released in Japan betwixt May 26, 2006, and November 26, 2012.[35] [36] The manga was licensed for an English-language release in North America by Tokyopop in 2007.[37] In Apr 2011, Tokyopop announced that they were shutting down their North American manga publishing division, and volume xi became the last volume to exist released past Tokyopop. In 2014, Viz Media's Viz Select banner released the start ten volumes of Fate/stay night manga digitally.[38] A second Fate/stay night manga based entirely on the Heaven'southward Feel route and illustrated past Taskohna began serialization in the June 2015 issue of Young Ace.[39] A third manga adaptation based entirely on the Unlimited Blade Works road and illustrated by Daisuke Moriyama began serialization in the Feb 2022 issue of ASCII Media Works' Dengeki Daioh magazine on December 25, 2021.[xl]

Himuro no Tenchi Fate/School Life is a comedy four-koma manga revolving around the everyday life at school of the pocket-size characters of Fate/stay dark and Fate/Hollow Ataraxia, specifically the graphic symbol Kane Himuro, a classmate of Fate/stay night protagonist Shirō Emiya. It is serialized in Manga four-koma Kings Palette from November 25, 2006, and twelve compiled volumes have been published by Ichijinsha.

A spin-off manga serial Fate/kaleid liner Prisma Illya written and illustrated by Hiroyama Hiroshi was first serialized in Comp Ace in 2008 and later released into 2 bound volumes.[41] The series features Illya as a master character where she lives an alternate life equally a schoolgirl. However, she is called by the Magical Stick Crimson and is involved in a quarrel between Rin and Luvia. A sequel serial titled Fate/Kaleid liner Prisma Illya 2wei! was serialized from 2009 to 2012 and released in five bound volumes. A third manga series titled Fate/Kaleid liner Prisma Illya 3rei!! began serialization in 2012.

Anime [edit]

Title Premiere Finale Episodes
Fate/stay night Jan 7, 2006 June 17, 2006 24
Fate/stay nighttime: Unlimited Blade Works January 23, 2010 N/A Film
Fate/stay night: Unlimited Bract Works Oct 4, 2014 June 27, 2015 26+i OVA
Fate/stay night: Sky's Feel I. presage flower October 14, 2017 Due north/A Film
Fate/stay night: Heaven'south Feel Ii. lost butterfly Jan 12, 2019 N/A Film
Fate/stay night: Heaven's Feel Three. bound song August 15, 2020 N/A Film

The original Fate/stay nighttime anime series aired between January 7 and June 17, 2006, containing 24 episodes; the storyline follows mainly the Fate scenario only shows parts of other scenarios. When the anime adaptation was in the planning stages at Studio Deen, they were planning an original story, with Shielder, a heroine later used in Fate/Grand Club, as an important character, instead of adapting the events of the source material.[42] It was produced by the Fate Project, and included Geneon Entertainment, TBS, CREi, Blazon Moon, and Frontier Works. Kenji Kawai composed the original music for the series.

The series later received its international boob tube premieres on the anime television network Animax in 2007, its English-language television premiere occurring on Animax'south English language networks in Southeast Asia in June also as its other networks in South korea, Hong Kong and other regions.[43] Geneon USA also licensed the serial for distribution across North America. The English dub was produced at Bang Zoom! Amusement. On July three, 2008, Geneon Amusement and Funimation Entertainment announced an understanding to distribute select titles in N America. While Geneon Amusement retained the license, Funimation Entertainment causeless exclusive rights to the manufacturing, marketing, sales, and distribution of select titles. Fate/stay night was ane of several titles involved in the deal.[44] Sentai Filmworks has since licensed the Television series and re-released the serial on DVD and for the first fourth dimension on Blu-ray Disc in January 2013.[45] Fate/stay night started ambulation in Northward America on the Anime Network On Need channel on February 7, 2013.

The television series was re-released in Japan on Jan 22, 2010, in two sixty-infinitesimal special edition DVD/Blu-ray volumes to commemorate the release of the film Fate/stay dark: Unlimited Blade Works.[46] Fate/stay dark TV reproduction I and II each epitomize 12 episodes from the anime and characteristic re-edited and re-compiled footage forth with new opening and ending blitheness footage, with new ending songs past Jyukai and Sachi Tainaka. The opening song "disillusion -2010-" is a re-recording of the "disillusion" theme vocal from the idiot box series.

An animated flick based on the storyline of the Unlimited Blade Works route from the visual novel was released in Japanese theaters on January 23, 2010, and produced by Studio Deen. The staff from the anime television series, including director Yūji Yamaguchi, returned to work on the moving picture, with most of the voice cast reprising their roles.[47] The pic earned 280 million yen at the Japanese box office.[48] Sentai Filmworks has licensed the Unlimited Bract Works film and released it on DVD and Blu-ray. As with the television receiver series, the film was dubbed at Bang Zoom![49] The picture has been shown on the Anime Network.

Following an anime adaptation of the Fate/Zero novel series, which aired between October 2011 and June 2012, Ufotable produced a second Fate/stay night anime television set series based on the Unlimited Blade Works route from the visual novel. The anime is directed by Takahiro Miura and the original Japanese vox cast from the Studio Deen Fate/stay night anime and the Fate/Goose egg anime reprise their roles in the new anime.[l] [51] The first half of the anime ran from October 4 to Dec 27, 2014, and the second one-half ran from April four to June 27, 2015.[52] An advanced screening online premiered on September 28, 2014, in several countries across the world, including Japan, the Usa, French republic, Federal republic of germany, and South korea.[53] Aniplex of America has acquired streaming and home video rights to the 2014 series for North America,[54] and has also announced an English language dub of the first half of the series, which was released on DVD and limited Blu-ray on Baronial 25, 2015.[55] [56] A 10-infinitesimal original video animation (OVA) episode was featured on the Blu-ray release of the second half of the series, which was released on October 7, 2015; the episode was based on an alternating ending from the visual novel, titled "sunny day".[57]

Ufotable likewise released a motion picture trilogy based on the Heaven's Feel road, the commencement of which is titled Fate/stay night: Sky'southward Feel I. presage flower and was released in Japan on October 14, 2017, and in the United states in Nov and Dec 2017.[58] [59] The motion-picture show was released once more in the Usa on June 5, 2018, and June 7, 2018, with an English dub.[lx] The second motion picture, titled Fate/stay night: Heaven'southward Experience Two. lost butterfly was released in Japan on January 12, 2019.[61] The third flick, titled Fate/stay night: Heaven's Feel 3. spring song was released in Nippon on August fifteen, 2020.[62]

Light novels [edit]

On November 22, 2006, Type-Moon announced a new installment in the Fate/stay night franchise, titled Fate/Zip,[63] which is a prequel to Fate/stay night, stressing the events of the Quaternary Holy Grail State of war and how its consequences affected the Fifth Holy Grail State of war. In contrast to Fate/stay night, Fate/Naught is a series of light novels instead of a visual novel, and is told in a third-person narrative that follows the actions of multiple characters. The serial is a collaboration between Type-Moon and a fellow developer, Nitroplus, and was written by Gen Urobuchi.[64] The first volume was released on December 29, 2006. The second book was released on March 31, 2007. The third volume was released on July 27, 2007.[64] The 4th and final book was released on December 29, 2007, along with the Fate/Null Original Image Soundtrack "Return to Nix".[65] A manga adaptation began serializing in February 2011, followed by an anime accommodation by Ufotable, marking their debut with the franchise.

A low-cal novel titled Fate/Apocrypha was also released.[66] It revolves around a parallel universe in which the events of Fate/stay night and Fate/Zero never occurred due to the removal of the Holy Grail after the Third War, resulting in a dissimilar Holy Grail War. The outset book was released on December 29, 2012.[67] The second volume was released on August 16, 2013. The third book was released on Dec 29, 2013. The 4th volume was released on May 30, 2014. The 5th and final volume was released on December 30, 2014. An anime accommodation past A-1 Pictures was announced for July 2017.[68]

Spin-off series [edit]

Characters from the Fate/stay night series appear alongside other Blazon-Moon characters in the gag manga series Carnival Phantasm, released by Ichijinsha betwixt July 2004 and 2005. An original video animation series produced by Lerche was released betwixt Baronial 12, 2011, and July 7, 2012.[69] A spin-off manga series written by Hiroshi Hiroyama, titled Fate/kaleid liner Prisma Illya, began serialization in Kadokawa Shoten's Comp Ace magazine from September 2007. Set in an alternate universe to the visual novels, the series follows the character Illyasviel von Einzbern as she becomes a magical daughter.[70] Several anime series and a motion-picture show accept been produced by Silver Link.[71] [72]

Video games [edit]

In 2007, Fate/tiger colosseum, a 3D fighting game based on Fate/stay night, was released for the PlayStation Portable by Capcom and cavia, inc. in cooperation with Type MOON.[73] The characters are all rendered in a super plain-featured style. A sequel, Fate/tiger colosseum Upper, was released on August 28, 2008.[74]

Another fighting game based on the franchise titled Fate/unlimited codes debuted at the 2008 Amusement Machine Operators' Matrimony (AOU) show in Nippon. It was developed by Capcom in conjunction with Cavia and Eighting.[75] The game was released in the arcades and had an exclusive PlayStation 2 release on Dec eighteen, 2008.[76] [77] A pre-society version was also bachelor, which includes a limited edition Saber Lily effigy. Capcom besides released a PlayStation Portable version titled Fate/unlimited codes Portable on June 18, 2009.[78] A digital download of the game was released in Northward America on September three, 2009.[79] [eighty] and in Europe on September 10, 2009[81]

A dungeon RPG adaptation of the serial was appear in Famitsu and is produced past Image Epoch and Marvelous Entertainment titled Fate/Extra.[82] Players take on the part of an unnamed male or female person character that the player chooses to be one of seven chosen masters and control servants Saber, Archer, or Caster. The game was released for the PlayStation Portable in both regular and the "Blazon-Moon Box" editions. The limited, Type-Moon Box edition includes a Saber Figma figure from the game itself, a visual volume and a limited edition soundtrack.[83] While the original release was ready for March 2010, the release date was pushed back to July 22, 2010, for further testing.[84] In July 2011, Aksys Games confirmed it would exist publishing Fate/Extra in North America.[85] Saber appears as playable character in the Nitroplus fighting game Nitroplus Blasterz: Heroines Infinite Duel based on her advent in Fate/Zero.[86] An anime television series adaptation, titled Fate/Extra Last Encore and produced by Shaft, was appear for 2017.[87]

An online complimentary-to-play RPG was released based on the franchise at large, titled Fate/G Order. The game is centered around plow-based gainsay where the histrion, who takes on an unnamed male person or female Main, summons and commands Servants in the battle against enemies. The story narrative is presented in a visual novel format, and each Servant has a scenario which the histrion explores. Many Servants are featured; some are original, while others render from preceding Fate works. It was get-go released on July 29, 2015, on Android, with a subsequent release on Baronial 12 on iOS.[88]

Music [edit]

In that location is a soundtrack to the game, called Fate/Stay Nighttime Original Sound Track.[89] There is also an arranged soundtrack of the game music, titled Avalon - Fate/Stay Night. It is arranged past Moving ridge and M. JUNO and features two English bundled versions of "This Illusion" titled "Illusion/Vision" and "Illusion/Fate". The anime original soundtrack was bundled and composed by Kenji Kawai.[ninety] In addition, at that place are prototype albums Wish and WHITE AVALON as well as various remix albums Fate another score, Fate/extended play, and Emiya #0. At that place are also numerous fanmade arrangements: Exodus: Fake/always since, Iriya 51, Cleaved Phantasm, fragments, and 17 Division.

Aside from Fate/stay night, the other games in the series have their soundtracks. There is a Fate/tiger coliseum OST and an imaged soundtrack for Fate/Cypher titled Return to Zilch.

Game themes
Title Composition and System Lyrics Functioning Type
"This Illusion" Number201 Keita Haga M.H. Opening theme
"Days" Number201 Keita Haga Chino Ending theme
"Ōgon no Kagayaki" ( 黄金の輝き , Gilded Glitter ) Number201 Keita Haga Maki Opening theme (Réalta Nua)
"Link" Number201 Keita Haga Rhu Ending theme (Réalta Nua)
"Arcadia" Rico Earthmind Opening theme (Réalta Nua PSV, Fate route)
"Horizon" Earthmind Opening theme (Réalta Nua PSV, Unlimited Blade Works route)
"Another Heaven" Earthmind Opening theme (Réalta Nua PSV, Heaven'southward Experience route)
Anime themes
Title Composition Arrangement Lyrics Functioning Single Release Date Type
"Disillusion"
(episodes 1–xiv)[91]
Number201 Kenji Kawai Keita Haga Sachi Tainaka February 22, 2006 Opening theme
"Kirameku Namida wa Hoshi ni" ( きらめく涙は星に ,
lit. Glittering Tears Change To Stars)
(episodes 15–23)[92]
KATE Sogawa Tomoji, Number201 Keita Haga Sachi Tainaka May 31, 2006 Opening theme
"Anata ga Ita Mori" ( あなたがいた森 ,
lit. The Forest In Which You Were)
(episodes 1–13, fifteen–23)[93]
Manami Watanabe Jyukai March fifteen, 2006 Ending theme
"Hikari" ( ヒカリ , lit. Light)
(episode xiv)
Manami Watanabe Jyukai Ending theme
"Kimi to no Ashita" ( 君との明日 , lit. Tomorrow with You)
(episode 24)[94]
Sachi Tainaka Kaneko Takahiro Sachi Tainaka Sachi Tainaka Feb seven, 2007 Ending theme
"Disillusion2010" (OVA) Number201 Ayumi Miyazaki Manami Watanabe Sachi Tainaka January 22, 2010 Opening theme
"With..." (OVA, Episode 1) Number201 Jyukai feat. Sachi Tainaka Ending theme
"Kumo no Kakera" (雲のかけら, lit Fragments of Clouds) (OVA, Episode 2) Number201 Ayumi Miyazaki Manami Watanabe Sachi Tainaka feat. Jyukai Ending theme

Reception [edit]

When released on Jan 30, 2004, Fate/stay night quickly became ane of the most popular visual novels in history, securing the championship of "highest selling visual novel" in 2004 of the developed game retailer Getchu.com.[95] Readers of Dengeki G's Magazine ranked the game second in a list of "most interesting bishōjo games" in August 2007.[96] The original PC version of the visual novel sold 400,000 copies.[97] On the PlayStation 2, the 2007 release sold 184,558[98] and the 2009 re-release sold 21,937.[99] On the PlayStation Vita, the game sold 58,157 in 2013,[100] and 86,836 as of 2014.[101] This adds up to total visual novel sales of 751,488 copies. The DVD and Blu-ray releases of the 2006 anime serial sold 283,864 units in Japan.[102]

In early on 2007, the popularity of Fate/stay dark and the anime Japanese voice actors led to the launch of the Fate/stay tune internet radio drama, featuring the voice talent of Kana Ueda (Rin) and Ayako Kawasumi (Saber). In 2011, the writers Chris Klug and Josiah Lebowitz in their book Interactive storytelling for video games praised Fate/stay nighttime every bit a strong example of branching storylines and interactive storytelling, comparison its depth and complication to that of a traditional novel.[103] In 2019, the franchise took start place in the Comiket event.[104] The spin-off Fate/One thousand Order was as well a commercial success surpassing the sales of the game franchise Metallic Gear in 4 years.[105]

Critical response [edit]

Fate/stay nighttime is, according to various estimates, one of the nigh famous representatives of its genre.[106] [107] [108] It has also been described equally the "amidst the about well-received visual novels ever published".[109]

According to some critics, the visual novel is an example of a good mix of traditions of ballsy literature and the modern fantasy genre [110] Rice Digital claimed the sexual scenes were given a deep theme, most notably in Sky'south Feel when the heroine, Sakura, is treated in a different way due to her backstory which makes her unease.[111] It was as well noted that using the heroes of the legends of antiquity can besides encourage acquaintance with their sources.[112] Uno Tsunehiro from Kyoto University compared Shirou'due south traumatic background in regards the metropolis'south burn down to survivors from the September xi attacks while too showing dissimilar ways the Japanese society used to have care of their lives in such time. As a result, Tsunehiro views Shirou's alter in each road as a way to recover from the trauma, grow upwardly and go an independent person.[113] According to Lebowitz and Klug, the authors of the book on the theory of visual novels, the called format of the visual novel was optimally used, since the concept of several plot arches stretched the exposition of elements important for a mutual understanding of the plot and supported reader interest.[114] The researchers also identified branchings that contain differently emotionally colored scenes that made information technology possible to view the situation or characters from several angles.[115] A large number of sudden deaths, coupled with a sharp effect of losing control over the situation, co-ordinate to the authors of the monograph, gave the gameplay an additional emotional coloring and motivated players to continue playing the game, aided past well-developed plot twists.[116] Despite the linearity of the passage of the story arches, the option of completely skipping the already known scenes "warned players of fatigue and again quickly dipped them into the thick of events".[117] [118] Story twists were called past various observers "relevant and exciting".[119] The darker narrative "Heaven'south Feel" takes in comparison to "Fate" and "Unlimited Blade Works" resulted in the route beingness compared to the horror genre.[120]

The visual component of the novel and grapheme blueprint were regarded past critics as successful for 2004.[121] Musical accompaniment and audio effects, according to critics, successfully performed their office in creating the correct atmosphere during the narration and skillfully emphasized the textual clarification of the scenes.[121]

Critics and scholars praised Shirou. Gamasutra regarded Shirou as an interesting protagonist due to his childish ideals of becoming a hero and continuing this goal while growing up. The site added that the player'southward in-game choices make Shirou'due south character arcs modify dramatically and allow Nasu to convey a dissimilar attribute of his ideal.[2] The novelist Shūsei Sakagami praised how the user can witness Shirou's "gradual change from a robot to becoming a human" through the three routes, developing distinctive traits in each 1.[122] In his analysis of the magical system and details of the personalities of the characters, Makoto Kuroda sees in the idea of Shirou to become a "champion of justice" a direct analogy with the traditional view of the life of bodhisattvas in Mahayana Buddhism, seeking to relieve other people at the cost of their ain efforts and suffering.[123] In Kuroda'due south view, Buddhist concepts are opposed to the elements of Christian ethics contained in the plot through the opposition of Shirou and Kirei Kotomine in the form of the main character's rejection of the interpretation of Angra Mainyu as a creature who accepted the sins of others in the proper name of salvation.[124] In the story aspect, the reviewers considered Shirou'southward beliefs and his attitude to his own ethics as the well-nigh interesting and well-adult role of the whole novel.[125] [126] The primary character in each of the story arches was placed in different conditions, which gave readers the opportunity to understand the conditions of the setting ("Fate"), to comport a theoretical understanding of the ideals of the character ("Unlimited Blade Works"),[127] to face up the bug of their implementation ("Heaven'due south Experience") and, having combined this, to sympathize the details of his image.[125]

The images of Rin, Saber, and Sakura received conflicting ratings. Thus, many reviewers recognized that the psychologically deepest arc is "Sky's Feel," which is largely due to the sharp and versatile disclosure of the image of Sakura Matou,[128] [129] and her romantic line with Shirou is the most "adult" amidst all the heroines.[129] According to Gen Urobouchi, the author of the Fate/Zero prequel, the relationship betwixt the primary character and Saber resembled the human relationship "betwixt a boy and a boy who became a girl" and more "corresponded to the ancient Greek agreement of love".[129] The very paradigm of Saber was considered by some reviewers to be "full of nobility and not falling into banality",[130] others "acquiring feminine features with close interaction with Shirou".[131] Co-ordinate to some reviewers, Rin Tohsaka "emphasized a unlike stance nigh the ethics of Shirou",[132] and her romantic line looked "most realistic",[132] where Rin and the main character "compensated for the shortcomings and increased the virtues of each other".[129] In the book Anime and the Visual Novel: Narrative Construction, Pattern and Play at the Crossroads of Blitheness and Computer Games, Dani Cavallaro states that the portrayal of Sakura has a high bear upon on "Heaven's Feel"'s storyline despite her initial limited role.[110]

References [edit]

Citations [edit]

  1. ^ Kimlinger, Carl (Jan 31, 2007). "Fate/stay night DVD 1 - Review". Anime News Network . Retrieved July 23, 2018.
  2. ^ a b Bossche, Andrew (July 12, 2010). "Analysis: How Fate/Stay Dark Goes Beyond Binary Choice". Gamasutra. Archived from the original on November 9, 2011. Retrieved January 29, 2012.
  3. ^ Fate/side fabric. Type Moon. p. 65.
  4. ^ Blazon-Moon. Fate/stay night. Type-Moon. Level/area: Fate: Day iii.
  5. ^ Type-Moon. Fate/stay night. Type-Moon. Level/area: Fate: Day 15.
  6. ^ Type-Moon. Fate/stay night. Blazon-Moon. Level/area: Fate: Truthful End [Continuation of the Dream ( 夢の続き , Yume No Tsuzuki )].
  7. ^ Type-Moon. Fate/stay night. Kadokawa Shoten. Level/expanse: Fate: Final Episode.
  8. ^ Type-Moon. Fate/stay night. Type-Moon. Level/area: Unlimited Bract Works: Day 16.
  9. ^ Blazon-Moon. Fate/stay dark Réalta Nua. Kadokawa Shoten. Level/area: Unlimited Bract Works: Truthful Cease [Brilliant Years].
  10. ^ Blazon-Moon. Fate/stay night. Type-Moon. Level/expanse: Heaven's Feel: Day x.
  11. ^ Type-Moon. Fate/stay night. Type-Moon. Level/surface area: Heaven's Feel: Day seven.
  12. ^ Type-Moon. Fate/stay nighttime. Blazon-Moon. Level/area: Heaven's Feel: Day fifteen.
  13. ^ Type-Moon. Fate/stay nighttime Fate/stay nighttime Réalta Nua. Type-Moon. Level/expanse: Heaven's Feel: Truthful End [Return to the Leap] ( 春に帰る , Haru Ni Kaeru ).
  14. ^ Fate/stay dark Visual Story. 2007. p. 23.
  15. ^ a b c "The Fate/stay night Staffs Interview". comipress. Retrieved Baronial 27, 2010.
  16. ^ Type-Moon (2006). Character Textile (in Japanese). Type-Moon.
  17. ^ "Carnival Phantasm 's tertiary Flavor Includes Fate/Prototype". Anime News Network. December 29, 2011. Retrieved March 6, 2012.
  18. ^ a b "【寺田P×奈須きのこ:対談】決戦!『スパロボ』VS『Fate』――と思いきや、奈須きのこのスパロボ愛が炸裂して、寺田Pから濃ゆい制作秘話が聞けちゃった!". 電ファミニコゲーマー – ゲームの面白い記事読んでみない?. 28 July 2017.
  19. ^ a b "インタビュー『Fate/stay nighttime for PS2』 - 電撃オンライン". dengekionline.com.
  20. ^ FSN Epitome material. 2011. p. 66.
  21. ^ Fate/stay night Side Cloth. 2004. p. 55.
  22. ^ Fate/stay night 「Unlimited Bract Works」 : 奈須きのこ インタヒユ— /. Type-Moon // Type-Moon ACE. — Tokyo : Kadokawa Shoten. 2015. pp. 8–13.
  23. ^ Fate/stay nighttime Hush-hush book. 2005. p. 9.
  24. ^ Fate/stay night Side Material. 2004. p. 72.
  25. ^ Fate/stay night Unlimited Blade Works Blu-ray Disc Box 2 Booklet. Ufotable. Type-Moon. 2016.
  26. ^ Re:birth「Fate/stay nighttime」 : 奈須きのこ インタヒユ—. Type-Moon // Type-Moon ACE. — Tokyo : Kadokawa Shoten. 2014. pp. 15–23.
  27. ^ a b テックジャイアン編集部 (July 12, 2010). Fate/complete fabric II Character textile (in Japanese). p. 79. ISBN978-4047266803.
  28. ^ TECH GIAN 2003年12月号. — Tokyo : Enterbrain, 2003. — 64
  29. ^ "Type-MOON インフォメーション". www.typemoon.com.
  30. ^ "Official Blazon-Moon product data page" (in Japanese). Archived from the original on 2006-11-28. Retrieved 2006-11-30 .
  31. ^ "Official Type-Moon Fate/stay night [Réalta Nua] extra edition homepage" (in Japanese). Archived from the original on 2013-03-17. Retrieved 2007-01-16 .
  32. ^ "Official Blazon-Moon Fate/stay dark Réalta Nua homepage" (in Japanese). Retrieved 2006-11-26 .
  33. ^ "Fate/Stay Dark Realta Nua Getting A PlayStation Vita Port". Siliconera. July 7, 2012. Retrieved July 8, 2012.
  34. ^ a b "Official Type-Moon Fate/hollow ataraxia homepage" (in Japanese). Archived from the original on 2007-02-19. Retrieved 2006-11-26 .
  35. ^ "Fate/stay night (1)" (in Japanese). Kadokawa Shoten. Retrieved October 22, 2012.
  36. ^ "Fate/stay nighttime (20)" (in Japanese). Kadokawa Shoten. Retrieved September xx, 2012.
  37. ^ "Tokyopop to Publish More than Manga Adaptations". Anime News Network . Retrieved Baronial 27, 2010.
  38. ^ "Viz Offers Fate/Stay night Manga in Digital Format". Anime News Network. May 21, 2014. Retrieved May 31, 2017.
  39. ^ "New serialization Fate/Stay Nighttime [Heaven's Experience by Taskohna]" (in Japanese). Natalie. May 2, 2015. Retrieved June 27, 2020.
  40. ^ Pineda, Rafael Antonio (December half-dozen, 2021). "Fate/stay nighttime Unlimited Blade Works Manga Launches on December 26". Anime News Network . Retrieved December 6, 2021.
  41. ^ "Fate/kaleid liner プリズマ☆イリヤ (2)". Kadokawa Shoten. Retrieved Baronial 27, 2010.
  42. ^ "Fate/Thousand Order's Heroine Was Originally Created For The Fate/Stay Night Anime". Siliconera. January 13, 2015. Retrieved Jan 15, 2015.
  43. ^ "Animax Rave April Issue". Archived from the original on 2007-09-27. Retrieved 2007-05-01 .
  44. ^ "FUNimation Entertainment and Geneon Entertainment Sign Exclusive Distribution Agreement for Due north America". Anime News Network (Press release). 2008-07-03. Retrieved 2008-07-03 .
  45. ^ "Sentai Filmworks Licenses Fate/stay night TV Anime". Anime News Network. September 28, 2012. Retrieved September 28, 2012.
  46. ^ "Fate/stay nighttime Gets TV reproduction Special Editions". Anime News Network. 2009-xi-17. Retrieved 2010-01-25 .
  47. ^ "Fate/stay night Unlimited Blade Works Picture Confirmed". Anime News Network. 2009-08-06. Retrieved 2009-10-04 .
  48. ^ "Top Anime Movies at Japanese Box Office, 1st Half of 2010". Anime News Network. July 30, 2010. Retrieved August 28, 2010.
  49. ^ "Sentai Filmworks Adds Fate/Stay Night Unlimited Blade Works Moving-picture show". Anime News Network. Feb 16, 2012. Retrieved Feb sixteen, 2012.
  50. ^ "New Fate/stay night Anime by Ufotable Premieres Fall 2014". Anime News Network. Jan 28, 2014. Retrieved January 28, 2014.
  51. ^ "Fate/Stay Night Anime Remake'south Cast, Staff Revealed". Anime News Network. March 24, 2014. Retrieved March 25, 2014.
  52. ^ "New Fate/stay night Idiot box Anime is 'Unlimited Blade Works'". Anime News Network. July 27, 2014. Retrieved July 27, 2014.
  53. ^ "Hulu, Crunchyroll to Stream Fate/stay night Unlimited Bract Works". Anime News Network. September 10, 2014. Retrieved September 10, 2014.
  54. ^ "Aniplex U.s. Streams 2 English-subtitles Fate/stay night Remake Trailers". Anime News Network. May 25, 2014. Retrieved May 26, 2014.
  55. ^ "Anime Expo to Host Fate/Stay Night UBW'south Singers, Voice Actress, Staff, English language Dub". Anime News Network. June 13, 2015. Retrieved June 13, 2015.
  56. ^ "Aniplex USA Details Fate/stay dark: UBW, Durarara!!×2 Shō Release Details". Anime News Network. July 2, 2015. Retrieved July iv, 2015.
  57. ^ "Fate/stay night UBW Blu-ray Box ii Adds 10-Minute Curt". Anime News Network. August three, 2015. Retrieved September 26, 2015.
  58. ^ "Fate/stay night Heaven's Feel Film Project Is Trilogy Starting in 2017". Anime News Network. March 27, 2016. Retrieved March 27, 2016.
  59. ^ "1st Fate/stay night Sky's Feel Film's Trailer Previews Aimer's Song (Updated)". Anime News Network. September xxx, 2017. Retrieved October thirteen, 2017.
  60. ^ "1st Fate/stay night Heaven's Experience Moving-picture show'due south English language Dub Debuts in U.S. Theaters on June 5". Anime News Network. Apr 24, 2018. Retrieved May eight, 2018.
  61. ^ "2nd Fate/stay night Heaven'south Experience Anime Moving picture Reveals Jan 12 Opening, New Visual". Anime News Network. July 28, 2018. Retrieved January 11, 2019.
  62. ^ "3rd Fate/stay night: Heaven's Feel Anime Film Rescheduled for August fifteen After COVID-xix Filibuster". Anime News Network. June 26, 2020. Retrieved June 26, 2020.
  63. ^ "Fate/Zippo Announced". AnimeNation. November 22, 2006. Archived from the original on March 6, 2014. Retrieved August 21, 2010.
  64. ^ a b "Official Fate/Aught Website" (in Japanese). Nitroplus/Blazon-Moon. Retrieved August xxx, 2010.
  65. ^ "Return TO ZERO Fate/Zero Original Image Soundtrack" (in Japanese). Amazon.co.jp. Retrieved August 27, 2010.
  66. ^ "New Fate/Apocrypha Project to Be Launched past Type-Moon". Anime News Network. 2011-xi-04. Retrieved 2012-07-19 .
  67. ^ "Author: Fate/Apocrypha Will Not End in i Volume". Anime News Network. December 3, 2012. Retrieved September 4, 2013.
  68. ^ "Fate/Apocrypha TV Anime Reveals New Promo Video, Cast, July Premiere". Anime News Network. March 25, 2017. Retrieved Apr i, 2017.
  69. ^ "TYPE-MOON10周年記念作品『カーニバル・ファンタズム』BDが8月14日に具現化" (in Japanese). Dengeki Online. Retrieved June 1, 2019.
  70. ^ "Lucky Star's Yoshimizu to Launch New Manga in April". Anime News Network. Retrieved June one, 2019.
  71. ^ "Fate/kaleid liner Prisma Illya 2wei! Anime's New Promo Previews Minami Kuribayashi Theme". Anime News Network. eleven June 2014. Retrieved 2 March 2017.
  72. ^ "Fate/kaleid liner Prisma Illya Film's Title Revealed". Anime News Network. x February 2017. Archived from the original on eleven Feb 2017. Retrieved 11 July 2017.
  73. ^ "Capcom's New PSP Fighter". IGN. 6 April 2007. Retrieved August 21, 2010.
  74. ^ "Fate/Tiger UPPER gets new screens & an expensive LE gear up". Joystiq. Retrieved August 21, 2010.
  75. ^ "Fighting games rough up Japanese arcade briefing". GameSpot. Archived from the original on July 21, 2012. Retrieved Baronial 21, 2010.
  76. ^ "Fate/Unlimited Codes arcade" (in Japanese). Archived from the original on April 4, 2012. Retrieved Baronial 21, 2010.
  77. ^ "Fate/Unlimited Codes" (in Japanese). Archived from the original on August 15, 2011. Retrieved Baronial 21, 2010.
  78. ^ "Fate/unlimited codes Gets PSP Version In June". Animekon. Retrieved 2009-03-26 .
  79. ^ "Fate/unlimited Codes Available Today on PSN". Playstation.Weblog. Retrieved 2009-12-01 .
  80. ^ 60万本突破したシリーズ最新作がベストプライスで登場! (in Japanese). Retrieved June 1, 2013.
  81. ^ "Fate Unlimited Codes (Sony PSP)". Capcom Europe. Archived from the original on November 7, 2012. Retrieved August 21, 2010.
  82. ^ "Image Epoch Brings Fate RPG to PSP". IGN. September 29, 2009. Retrieved August 21, 2010.
  83. ^ フェイト/エクストラ 公式サイト:製品情報 [Fate/Extra Official Site: Product News] (in Japanese). Marvelous Entertainment. Retrieved 2009-12-28 .
  84. ^ 「フェイト/エクストラ」発売延期のお知らせ [Notification of Postponement of Release of Fate/Actress] (in Japanese). Marvelous Entertainment. Jan 22, 2010. Archived from the original on June 29, 2012. Retrieved February 9, 2010.
  85. ^ "Japan'southward Fate/Actress fights its way to North America". Joystiq. July 3, 2011. Retrieved July 14, 2011.
  86. ^ ""Fate/cypher" Saber Joins "Nitroplus Blasterz: Heroines Infinite Duel" Roster July 2nd". Crunchyroll. June 23, 2015. Retrieved December 12, 2016.
  87. ^ "Fate/Extra Game Gets Tv Anime in 2017". Anime News Network. March 27, 2016. Retrieved Apr i, 2017.
  88. ^ "Fate/K Order RPG's Promo Previews Game Mechanics". Anime News Network. July 31, 2015. Retrieved April i, 2017.
  89. ^ "Fate/stay nighttime Original Soundtrack". CD Japan. Retrieved July iv, 2011.
  90. ^ "TV Anime Fate/stay night A.OST". CD Japan. Retrieved July 4, 2011.
  91. ^ "Amazon.co.jp disillusion unmarried product page" (in Japanese). Retrieved 2006-11-30 .
  92. ^ "Amazon.co.jp 'Kirameku Namida wa Hoshi ni' single product page" (in Japanese). Retrieved 2006-xi-30 .
  93. ^ "Amazon.co.jp 'Anata ga Ita Mori' single product folio" (in Japanese). Retrieved 2006-eleven-thirty .
  94. ^ "Amazon.co.jp 'Kimi to no Ashita' single product folio" (in Japanese). Retrieved 2007-02-16 .
  95. ^ "Getchu.com PC visual novel sales rankings for 2004". Retrieved 2006-xi-30 .
  96. ^ "読者が選ぶ MY BEST ギャルゲーランキング" [Readers Choose My All-time Galge Rankings]. Dengeki G's Mag (in Japanese). ASCII Media Works. Archived from the original on October eleven, 2007. Retrieved February fifteen, 2013.
  97. ^ "配信から3年で大ヒット ソニーを支える「Fate/K Order」の威力". ライブドアニュース (in Japanese). Livedoor. 2018-09-02.
  98. ^ "Kadokawa Shoten". Garaph . Retrieved June 5, 2018.
  99. ^ "Fate/Stay Dark -Realta Nua- [ane/one][PlayStation 2 the Best]". Nippon Game Sales Database. Archived from the original on 18 May 2019. Retrieved 27 October 2018.
  100. ^ "2013 Peak 100 Panel Software in Japan". The Magic Box . Retrieved June 5, 2018.
  101. ^ "Fate Stay Night". Japan Game Sales Database . Retrieved 27 Oct 2018.
  102. ^ "2000-Present, Average Sales of x,000 or More". Someanithing: Anime DVD/BD Sales in Japan . Retrieved May 22, 2018.
  103. ^ Chris Klug; Josiah Lebowitz (March 2011). Interactive storytelling for video games: a role player-centered approach to creating memorable characters and stories. Burlington, MA: Focal Press. pp. 194–7. ISBN978-0-240-81717-0 . Retrieved 20 February 2012.
  104. ^ "Fate is Comiket'south Most Represented Belongings Once Again". Otaku USA. 2019-08-10. Retrieved September 6, 2019.
  105. ^ "Fate/K Order Mobile Game Surpasses Metal Gear Solid Franchise's Total Earnings". Otaku The states. 2019-04-08. Archived from the original on 2019-09-05. Retrieved September 6, 2019.
  106. ^ Lebowitz, Klug, 2011, p. 193.
  107. ^ Cavallaro, 2009, p. 13.
  108. ^ Fate/stay dark (PC) review. Honestgamers (12 September 2009). 5 декабря 2017 года
  109. ^ Britt, Brian C.; Britt, Rebecca K. (2020-07-21). "From waifus to whales: The evolution of soapbox in a mobile game-based competitive community of practise". Mobile Media & Advice. ix: iii–29. doi:ten.1177/2050157920934509. ISSN 2050-1579. S2CID 225636923.
  110. ^ a b Cavallaro, Dani (2009). Anime and the Visual Novel: Narrative Structure, Blueprint and Play at the Crossroads of Animation and Reckoner Games. McFarland. p. 151. ISBN978-0786444274. .
  111. ^ "The History of Lewd: Fate/stay night". Rice Digital . Retrieved Oct 8, 2021.
  112. ^ Josiah Lebowitz, Chris Klug. Interactive Storytelling for Video Games : A Role player-Centered Arroyo to Creating Memorable Characters and Stories :. — New York : Elsevier, 2011.. — ISBN 978-0-240-81717-0., page 156
  113. ^ 宇野, 常寛『ゼロ年代の想像力』早川書房、2008年7月25日、122-123頁。全国書誌番号:21466189。. Kyoto University. 2008. ISBN978-4152089410.
  114. ^ Lebowitz, Klug, 2011, p. 194.
  115. ^ Lebowitz, Klug, 2011, p. 264
  116. ^ Lebowitz, Klug, 2011, p. 265.
  117. ^ Lebowitz, Klug, 2011, p. 197.
  118. ^ Jeffrey Kauffman. Fate/Stay Night: Collection 1 Blu-ray Review. Blu-ray.com (29 Jan 2013). 29 2013.
  119. ^ Erkael. Fate/Stay Night: Critique de la série manga (фр.). Manga-News (15 mai 2017). Проверено 20 2018. 19 июля 2017 года.
  120. ^ "INTERVIEW: The English Voices Behind the New "Fate/Stay Night" Movie". Crunchyroll . Retrieved May 25, 2019.
  121. ^ a b Cavallaro, 2009, p. 146.
  122. ^ Shūsei, Sakagami (2017). Blazon-MOONの軌跡. Tokyo: Seikaisha. p. 84. ISBN9784065105573. OCLC 1013875576.
  123. ^ Kuroda, Makoto (2013). "Identity of Summoned Heroes : Aspects of Psyche and Phases of Persona in Fate/stay night Existence, Phenomenon and Personality". p. 47.
  124. ^ Kuroda, Makoto (2013). "Identity of Summoned Heroes : Aspects of Psyche and Phases of Persona in Fate/stay night // Existence, Miracle and Personality". p. l.
  125. ^ a b Lebowitz, Klug (2011). Interactive Storytelling for Video Games : A Histrion-Centered Arroyo to Creating Memorable Characters and Stories. Elsevier. p. 196. ISBN978-0-240-81717-0.
  126. ^ "Fate/stay night (PC) review". Honest Gamers. Retrieved Apr 13, 2019.
  127. ^ Kuroda, Makoto (2013). "Identity of Summoned Heroes : Aspects of Psyche and Phases of Persona in Fate/stay night // Existence, Miracle and Personality". p. 49.
  128. ^ Lebowitz, Klug, 2011, p. 121.
  129. ^ a b c d TYPE‐MOON tenth Anniversary Phantasm/ Type-Moon. — Kadokawa Shoten, 2012. — 399 с. — ISBN 978-4041102435
  130. ^ "Fate/stay night Blu-Ray 2". Anime News Network.
  131. ^ Cavallaro, 2009, p. 160
  132. ^ a b "Fate/stay night: Unlimited Blade Works Review". June 29, 2015.

Sources [edit]

  • Dani Cavallaro. Anime and the Visual Novel: Narrative Structure, Design and Play at the Crossroads of Animation and Figurer Games. Jefferson, NC: McFarland & Visitor, 2010. 262 p. ISBN 978-0-7864-4427-4.
  • Makoto Kuroda . Identity of Summoned Heroes: Aspects of Psyche and Phases of Persona in Fate/stay night: // Existence, Phenomenon and Personality. 2013. pp. 42–100.
  • Josiah Lebowitz, Chris Klug. Interactive Storytelling for Video Games: A Player-Centered Approach to Creating Memorable Characters and Stories. New York: Elsevier, 2011. 320 p. ISBN 978-0-240-81717-0.
  • Fate/Complete Material: Ii Character Textile. / Type-Moon. Tokyo: Enterbrain, 2010. 258 p. ISBN 978-4047266803.
  • Fate/Complete Material: III Textile World : / Type-Moon. Tokyo: Enterbrain, 2010. 315 p. ISBN 978-4047269026.
  • Fate/Side Textile: / Type-Moon. Winfanworks, 2004. 100 p.
  • Fate/stay night: Anime Spiritual. Tokyo: Kadokawa Shoten, 2006. 144 p. ISBN 978-4048539937.
  • Fate/stay night: Visual Story / Type-Moon. Tokyo: Enterbrain, 2007. 256 p. ISBN 978-4757737235.
  • Fate/hush-hush book: / Blazon-Moon. Tokyo: Kadokawa Shoten, 2005. 100 p.
  • Fate/Nothing material: / Type-Moon. Winfanworks, 2008. 147 p.
  • Image fabric: / Type-Moon. Colophon, 2011. 68 p.
  • NewtypeSpecial 劇場版「Fate/stay night[Sky's Feel]」 I.presage bloom // Newtype. Tokyo : Kadokawa Shoten, 2018. 104 pp. ISBN 978-4041062203.

External links [edit]

Games
  • Fate/stay nighttime at Blazon-Moon (in Japanese)
  • Fate/stay dark [Réalta Nua] PS Vita official website (in Japanese)
  • Fate/stay night at The Visual Novel Database
Anime
  • Fate/stay night film official website (in Japanese)
  • Fate/stay night (anime) at Anime News Network's encyclopedia

DOWNLOAD HERE

Posted by: samanthaficiones.blogspot.com

Iklan Atas Artikel

Iklan Tengah Artikel 1

Iklan Tengah Artikel 2

Iklan Bawah Artikel